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Showing posts with label Illustrative Art. Show all posts
Showing posts with label Illustrative Art. Show all posts
It has been over a year since our first interview, when Tanya Davis was first expanding her creative work from sculpting and painting figurines to applying the same skills onto vinyl platforms. After all this time and
Penguin Engineer steampunk drawing penguin wrench watercolor pencil
Penguin Engineer by Tanya Davis


checking in regularly, there has truly been no pause in her actively making new art. In this interview I will attempt to bring our readers up to speed with her latest artistic endeavors.

How far has your experiment with vinyl platforms taken you?

It is still going and I am still trying different platforms. Most recently, I am tackling going larger. Outside of the initial MunnyWorld brand, my most successful work done on blank vinyls has been the Google Android mascot and Zukie bases. My most recent droid is a Penguin Engineer based on an illustration I created by the same name.
Penguin Engineer Droid Tanya Davis android figurine
Penguin Engineer Droid by Tanya Davis


Illustration, that is something new.  How did you get into that type of art?

It was more about me practicing drawing and also giving my hands a break from sculpting. Aside from chiefly commission figurine work, illustrative drawing and painting is my main art form right now.

Since the beginning of 2014 which one of your illustrations is your personal favorite? 

My Penguin Engineer because it is the first original character I created that has a completely developed background. It was done free-hand from start to finish on the illustration board without any transferring. It was also the first one I did with the Derwent watercolor pencils. This illustration is currently available in limited edition signed watercolor prints done by local printer Mindzai Creative. Right now (mid-June 2014) there are 18 left. I have them on hand when I publicly show my work or you may obtain this print here.


Austin Artist, Phil Machi
One of the great things about living in a city with a thriving art culture is being able to get out and meet great local talent. Today I have the pleasure to bring to you an interview with Phil Machi, an artist I met earlier this month at the Staple! exhibition in Austin, Texas. Phil has a unique talent of combining drawing with storytelling as he has done with his comics Retail Sunshine and LivestockPhil received his degree in Digital Art from Bowling Green State University in December 2003. He lived the whole 32 years of his existence in Ohio until relocating to Austin, Texas in July 2013.

So, Phil what drew you to Austin, Texas?

I needed a life-reboot. Austin was the perfect combination of art, music, metropolis and better weather! 

I have seen some of your dinosaur drawings, what is your current project called?

"Not Quite Extinct" is the name of this book. If it continues as planned then it will gain an obligatory "Book 2" after the title, and so on...

Now is this a illustrations-only kind of book or will there also be accompanying text?

There's definitely text involved, but this first volume is going to feel a little mixed because there is a section with only pictures and it doesn't help that one of the main characters is mute.

You are not diverging too far from your usual creative work then.  Will "Not Quite Extinct" have a comic book feel to it? 

As far as my usual "all-audiences" style is concerned, it fits in line with that, to be sure. But it's more epic than my previous comics and certainly less cynical than "Retail Sunshine." I am formatting this book in the traditional vertical comic book format which is also new for me as my past comics had a horizontal arrangement.

Illustration of three dinosaurs which are characters in the story Not Quite Extinct by Phil Machi
All images © Phil Machi

And why dinosaurs?

Ahhh, why dinosaurs indeed. You want the long version or the version you would actually want to read... I'm only kidding. So, believe it or not, this project goes all the way back to when I was in 2nd grade! My teacher Mrs. Divis taught us a segment on dinosaurs and it was absolutely love at first sight for me! I knew instantly that I wanted to make dinosaurs my life; that or stand-up comedy. I kid you not, for years that's what I told people, "Paleontology or stand-up comedy!" I don't remember everything from that age but I do recall getting into drawing more and more. I was practically raised on animation and Sunday comic strips!

Dinosaurs give us a glance at what was - I can see the inspiration.

Oh, absolutely! I was enthralled with their shapes and sizes not to mention all the different varieties. One of the projects for Mrs. Divis involved making hand-made books.This was also a big deal for me and so I took it upon myself to write a story about 2 dinosaurs that become friends and go on an adventure. One of those characters was a Stegosaurus.

What does incorporating dinosaurs into your work mean to you personally; what sense of purpose is driving this project?

For years, I was obsessed. I remember running around in my back yard pretending that I had turned into a Stegosaurus! I used to go around saying things like,"If I can learn more about our past, I can maybe see where our future lays." I have also had a life-long fascination and love for animals. Combine my love for animals and understanding them with my dino-obsession and passion for drawing... you can see where this is going. The problem was I never felt I had the proper skill level to create or draw dinosaurs the way I wanted to so this idea has continually been shelved.

So how did you come up with the mute dinosaur and why include such a character?

I'm not sure what it is about me and mute characters. It's like a "thing" for me.  If I had to guess, I would say I grew up watching characters like The Pink Panther Tom & Jerry and Wile E. Coyote. They were typically mute and I think that resonated with me because when they would occasionally end up speaking I always felt the dialogue ruined the impact. I used to think "that's not what that character should sound like!" There is something inherently magical about pantomime... it beckons curiosity. I would say facial expressions have always meant more to me than words. I try to carry that into my own work.

Stegosaurus cartoon with a large insect that looks like a dragonfly on its snoot


I bet that can be a real challenge to your skills too.  Do you find that you often challenge yourself?

I have always felt that I've been striving for an idealized version of the characters I create. I continue trying to capture their essence and whenever I get it right, I just get so excited and at the same time I fear I won't be able to repeat it. It's difficult with this project because I don't want there to be an obvious growth spurt throughout the book. I am doing my best to make it feel like one continuous story. With my previous comics, it's clear that I was finding my way.

But at the same time, in doing so, I AM growing. I can see it happening from panel to panel.

Has anyone else's work influenced you in this endeavor?

As for other artists... John K. (creator of Ren & Stimpy) was a big influence for me. Also, all of the classic stuff. I grew up on Warner Bros. cartoons, Disney classics and that left a big impression on me. Not to mention countless illustrators and comic strip artists. Specifically, Berkeley Breathed, Gary Larson, Robin James, Jim Henson, Mike Peters and James Gurney.

How do you hope people will react to your "Not Quite Extinct" dinosaur comic?

Everyone is so quick to label things these days, and I would really love to defy those labels and create something that children of ALL ages can appreciate. I would love it if my drawings could keep their attention as much as, if not more than, a paragraph of dialogue. I've often seen people leaf through comics and it just kills me inside because I know how much time goes into each and every panel, not to mention writing and re-writing dialogue.

Yes you are right, this is a fast-paced world with especially shorter attention spans.

I was talking about this very notion with a good friend of mine the other night. I grew up with programs like The Muppet Show and I Love Lucy. When you go back and watch those shows, it feels slow but at the same time, if you pay attention and give it a chance, there is a lot happening in subtle nuances that I feel like nowadays it wouldn't work. But there is so much value in a quality production, something that has real integrity.


Small toothy cartoon dino with ferocious or mischievous look.


Tell us some more about panel creation.  Describe your typical drawing session and environment.

My drawing session varies, honestly. Usually, it's a back-and-forth session of making a few marks here and there in between social networking and internet browsing all while playing tons of music. Eventually, I can get myself into a sort of zone where I am just drawing and everything else around me fades away which is when I really lose track of time. So my environment is my desk. I don't travel with my drawings too much. I like my flat surface with my computer and all my dinosaur figurines around me.

I like that you have the figurines around you. Are they like totems?

I would say the Stegosaurus is my totem animal.

What kinds of drawing tools do you like to use the most; what are the most important items on your creativity bench?

My tools of the trade are a non-photo blue pencil, Bristol smooth paper and an assortment of Micron pens. Of course, I use my computer a bit, but that is primarily for arranging panels, adding text and cleaning dust and debris from the drawings.

My most important items? I would say that my figurines are right up there, but I love to get into a zone with just the right music. Besides that, I need to be ready to "play" because I believe the energy I am feeling is transposed to the paper.

I try not to "work out my frustrations" too much when I'm drawing. When I'm inking it's OK because at that point I have the majority of the drawing planned.

Could you share a few of your top creative-process music selections?

Music... well, I listen to a lot of film scores, modern day classical, as I think of it. But I also try to keep things upbeat as well. Lots of Oingo Boingo, Punch Brothers, Nickel Creek, Rockapella and of course Weird Al.

So from the past into the future, what else would you like us to know about your upcoming comic “Not Quite Extinct"?

I did want to mention that "NQE" has been resurrected a few times. In high school I planned on making it into a comic strip, however, it never made it past conceptual designs. In 2004 I pitched it as a TV show and it didn't fit the goals of the networks. At that point I attempted the graphic novel and became frustrated with it after 13 pages.

Yes graphic novels go long.

Well it wasn't that. It just wasn't gelling. So this is a big project for me because it is this life-long unfinished saga. It has followed me for years.

Sleeping Stegosaurus Illustration for Not Quite Extinct by Phil Machi


Do you have any regrets in your creative life? 

My only regret is that I haven't created MORE! I have so many other projects in my head and unfortunately I am a slow and meticulous artist. So whenever I complete a book, it is special for me because I just proved to myself that I could focus my mind on a single task and see it through to completion.

Have you learned something of value from missteps that you think emerging artists can benefit knowing about?

Missteps... well, for a while I was having a real difficult time prioritizing my life. My art would take a back seat to video games or TV. This is no longer a problem. While I am a little sad I don't do those things as much, what keeps me going is the result. I can watch TV for hours and have nothing to show for it, which frustrates me.

Would you say it is important to highlight the achievements to keep future goals in focus?

With a project this big, it's all about the little victories! It is so easy to get overwhelmed by a massive goal but the trick is to just break it down and make each individual section into a goal. Celebrating those little achievements can help you feel that you're moving forward. Personally, I'm not good about highlighting my achievements for very long. It really is sad to me because no sooner have I celebrated then I am off to the next thing! I like keeping busy but it is sort of like never being satisfied. But yeah, creation for me has always been its own reward. I don't get as much of a high off of compliments because at some point I had the realization that they're all just opinions and if *I* wasn't happy then nothing would sway me from that.

Well it is not a bad thing to be self-motivated towards being happy with your work.

True, but there is part of me that wants to celebrate a bit more. I just know that I have a little fear around getting an inflated ego. I've been reassured from close friends this will never happen but I always keep myself in check. Ultimately, I try to bring a smile to my own face with my creations.  I make it a point to be true to myself and in the end I know I am putting work out there that I can believe in. The icing on the cake is when you meet someone else who believes in it too.

How do you promote your art locally?

Locally is limited to word of mouth when I meet people and find an appropriate time to bring it up; but also in conventions. Conventions are a great way for people to discover new art and I love being in that scene.

Where can readers see more of your work?

NQE has its own page here: facebook.com/NotQuiteExtinct
Phil Machi (philmachi) on Twitter  twitter.com/philmachi




Most illustrators have a preferred style and favorite medium to work with. Some work with markers, others with pens, and yet others use their artistic talent in computers. The process in general stays the same; it begins with an idea, molded to suit the artist's style, and then is brought to life on paper or board.  Here are three popular types that you may well be familiar with.

Humor

These illustrations are characterized by the expression of the absurd and of otherwise uncomfortable situations. Humorous illustrations often involve a wide range of topics: irreverent, critical, realistic and sometimes burlesque. Generally, the characters exhibit striking features and look cartoonish and funny. This type of drawing takes lots creative imagination, irony, and the ability to come up with a laughable side to a story. In other words, these artists are always considering different ways of making a joke out of an unfunny situation.


Henri Gerbault illustration
Henri Gerbault [Public domain], via Wikimedia Commons

Modern Gothic

Another style that is found in many publications is the modern Gothic, which has several expressive characteristics. A key feature is its oppressive presence and strong medieval appearance. Characters in modern Gothic have a particular dark kind of quality while at the same time a sense of freedom in movement. The Gothic style can be described as an internal rebellion that does not accept the idea of "good" as promoted by society in general. Stories delivered in this style also tend to contain illustrations of medieval clothing, furnishings, weapons and utensils, among other things.


Frontispiece to Frankenstein 1831
By Theodore Von Holst (1810-1844)
(Tate Britain. Private collection, Bath.)[Public domain]

Manga

Manga comics and cartoons or anime have a unique style hailing from Japan. The characters’ facial expressions play an important role in the Manga style. The Manga illustrator connects with the viewer or reader through emotive eyes on faces with often exaggerated features.  These faces are still sweet and will be perfectly designed to tell a story.  Drawing the lines of manga characters is essentially based on accuracy and sensitivity. Manga illustrations not only must have excellent form but, usually emphasize inking techniques specialized to create each character. 


manga, looking glass, illustration
The Looking Glass Wars, Alyss & characters © Frank Beddor

This simple overview with samples and explanations of some styles of illustrative art can serve as a primer.  If you would like to learn more, check out this previous article which tackles the question What is Illustrative Art? 




Lee Varis, Illustration course, photoshop
The Fundamentals of Photo-Illustration in Photoshop
An illustration is graphical representation created by drawing, sketching, painting, digital rendering, lithographic or woodcut printing, etc. of things real or imagined. The term illustration comes from the Latin word meaning enlighten. In fact, in the medieval age illustrations were called illuminations.  Illustration is often found in the sphere of commercial or popular media.  An illustration artist can choose to work with existing styles or create their own. Beyond the ability to draw, it is necessary to have a sharp eye for creating illustration that tells a story. These artists can produce masterful expressive images which serve practical application. Illustrative art is a form that is defined by its context not medium.

Illustration artists have the unique gift of communicating their ideas and telling stories through their visual renderings. Not every artist can be an illustrator but illustrators are artists. Visually striking imagery in illustration can also be paired to work with something else, adding personality or character to that other thing without overwhelming it.  Such is the role of illustration in books, cartoons, calendars, billboards, clothing, packaging, store displays, posters, cover art, and comic books to clarify or embellish something else. This is the context that illustrators work within.

Buy at Art.com
"Breaking Home Ties" Satu...
Buy From Art.com


Various museum exhibitions, magazines and art galleries have featured the works of illustrators, however, some consider them less important compared with fine artists and graphic designers. Illustrative art is subject to condescension. What is popular and fun is so often hard to take seriously by the elite of the art world, yet that does not change the fact that illustrators are creative and competent artists. Original illustration art from renowned book, poster and magazine illustrators can bring high dollar values at auction. Norman Rockwell's his painting "Breaking Home Ties" sold in a 2006 Sotheby's auction for over 15 million dollars.

Illustrations are important to the advertising industry.   Illustrating  is a  rewarding career for both making fans happy and being paid for doing so. Commercial illustration copy with artwork created by leading advertising agency McCann Erickson has won awards. Another look at context will set apart the fine art and illustrative art forms: Andy Warhol started out working as an ad and magazine illustrator; however, Warhol’s work that represented irony in advertisement was considered separate from illustration. 
illustration photo: real polaroid.jpg
"real" by estherfib
 source



If you find you have a talent for conveying real life concepts into meaningful illustrations and have confidence in your style, it is time to rise above the mundane and promote your illustrative work. If you are such an artist, please share with us in the comments section. To read more on examples of illustrative art continue with this article:  Examples of Illustration Styles.

© Rebecca H Knight